If I ever become
an Evil Overlord:





  • 1. My legions of terror will have helmets with clear plexiglass visors, not face-concealing ones.
  • 2. My ventilation ducts will be too small to crawl through. The Book of POWER! Now available from Ronco!
  • 3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
  • 4. Shooting is _not_ too good for my enemies.
  • 5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box.
  • 6. I will not gloat over my enemies' predicament before killing them.
  • 7. When the rebel leader challenges me to fight one-on-one and asks, "Or are you afraid without your armies to back you up?" My reply will be, "No, just sensible."
  • 8. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll shoot him, and then say "No".
  • 9. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks time during which the final phase of my plan will be carried out.
  • 10. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push".
  • 11. I will not order my trusted lieutenant to kill the infant who is destined to overthrow me - I'll do it myself.
  • 12. I will not interrogate my enemies in the inner sanctum - a small hotel well outside my borders will work just as well.
  • 13. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
  • 14. I will not waste time making my enemy's death look like an accident: I'm not accountable to anyone and my other enemies wouldn't believe it.
  • 15. I will make it clear that I _do_ know the meaning of the word "mercy"; I simply choose not show them any.
  • 16. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
  • 17. All slain enemies will be cremated, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
  • 18. My undercover agents will not have tattoos identifying them as members of my organization, nor will they be required to wear military boots or adhere to any other dress codes.
  • 19. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
  • 20. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
  • 21. I will design all doomsday machines myself. If I must hire a mad scientist to assist me, I will make sure that he is sufficiently twisted to never regret his evil ways and seek to undo the damage he's caused.
  • 22. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
  • 23. When I employ people as advisors, I will occasionally listen to their advice.
  • 24. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
  • 25. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
  • 26. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
  • 27. I will hire a talented fashion designer to create original uniforms for my legions of terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
  • 28. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
  • 29. I will keep a special cache of low-tech weapons and train my troops in their use. That way--even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless--my troops will not be overrun by a handful of savages armed with spears and rocks.
  • 30. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line ``No, this cannot be! I AM INVINCIBLE!!!'' (After that, death is usually instantaneous.)
  • 31. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructable except for one small and virtually inaccessible vulnerable spot.
  • 32. If I am engaged in a duel to the death with the hero and I am fortunate enough to knock the weapon out of his hand, I will graciously allow him to retrieve it. This is not from a sense of fair play; rather, he will be so startled and confused that I will easily be able to dispatch him.
  • 33. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
  • 34. I will never build only one of anything important. For the same reason I will always carry at least two fully loaded weapons at all times.
  • 35. If my supreme command center comes under attack, I will immediately flee to safety in my prepared escape pod and direct the defenses from there. I will not wait until the troops break into my inner sanctum to attempt this.
  • 36. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
  • 37. Even though I don't really care because I plan on living forever, I will hire engineers who are able to build me a fortress sturdy enough that, if I am slain, it won't tumble to the ground for no good structural reason.
  • 38. I will dress in bright and cheery colors, and so throw my enemies into confusion.
  • 39. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be pre-emptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
  • 40. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
  • 41. Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self sacrifice will be outlawed and destroyed.
  • 42. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
  • 43. I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.
  • 44. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
  • 45. I will not employ devious schemes that involve the hero's party getting into my inner sanctum before the trap is sprung.
  • 46. I will not turn into a snake. It never helps.
  • 47. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
  • 48. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
  • 49. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
  • 50. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
  • 51. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
  • 52. I will be neither chivalrous nor sporting. If I have an unstoppable super weapon, I will use it as early and as often as possible instead of keeping it in reserve.
  • 53. Once my power is secure, I will destroy all those pesky time-travel devices.
  • 54. I will offer oracles the choice of working exclusively for me or being executed.
  • 55. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
  • 56. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
  • 57. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
  • 58. I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talisman.
  • 59. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
  • 60. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
  • 61. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
  • 62. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
  • 63. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
  • 64. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
  • 65. I will make the main entrance to my fortress standard-sized. While elaborate 60-foot high double-doors definitely impress the masses, they are hard to close quickly in an emergency.
  • 66. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
  • 67. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
  • 68. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well'' and kill her.
  • 69. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
  • 70. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.


The Evil Henchman's Guide

DISCLAIMER: The use of masculine / feminine pronouns and assignment of gender roles is not intended to preclude a reversal of gender roles. It is, however, intended to offend those who think that nuclear missiles are deployed because of their phallic appearance. Nyah.

I. General tips for henchmen of all varieties:

  • 1. Avoid getting sent to rough up the hero(es). Ransacking hotel rooms is probably safe, but going 'round to beat up the good guys is a sure ticket to the bottom of the Thames. Remember, however, that all Heroes get roughed up at least once, so if this has never happened to the Hero, go for it!
  • 2. When the hero or his sidekicks are at your mercy, don't stop to gloat.
  • 3. If you can't resist gloating, don't boast about the reward you expect to receive from your master for bringing them in or killing them off.
  • 4. If you gloat and boast, don't be surprised if a comrade of the person you have at your mercy jumps you from behind while you're distracted with your boasting.
  • 5. If you fail to complete your mission, skip town. Returning to the Evil Overlord to report on your failure will usually get you killed.
  • 6. Avoid killing people not actively involved in the rebellion; the Evil Overlord has enough enemies as it is. Especially don't kill relatives, significant others, or best friends of the hero. Normally after the Evil Overlord is overthrown, henchmen can get off with just a little community service time, but if you off the Hero's loved ones, he'll make lasagna out of you.
  • 7. Unless the Evil Overlord pays extra for indiscriminate slaughter, avoid it. Why should you give your services away for free?
  • 8. As tempting as it may be, never try to ravish the Evil Overlord's beautiful-but wicked daughter. She can probably mop the floor with you. Daddy will *not* try to stop her.
  • 9. Learn where the trap door is in the Evil Overlord's audience chamber. Avoid standing there especially when bad news is brought to the Evil Overlord.
  • 10. While the Evil Overlord is gloating over his anticipated success in the venture he is about to launch, it is considered impolite to ask "And if you fail?" You probably won't be flogged, maimed, or killed for your temerity, but why risk it?
  • 11. As soon as the evil lord has the hero in his power, seek the nearest available escape route. The fewmets are about to hit the windmill.
  • 12. Learn to distinguish Heroes from Sidekicks. Heroes are usually taller and more somber, while Sidekicks dress with more flair and tell more jokes. Taking on the Hero when you only have enough manpower/firepower to take on the Sidekick will earn you an all-expenses-paid trip on Stygian Cruise Lines.
  • 13. Never allow yourself to be provoked into doing anything stupid by insults from the Hero or Sidekicks.
  • 14. No matter how attractive the captured heroine is or how seductively she bats her eyes, she really does not want to sleep with you. Do not unlock the cell door.
  • 15. If the heroes give you a chance to surrender or flee, take it.
  • 16. If you surrender to the Hero, don't try to stab him when his back is turned; the Sidekick will get you first.
  • 17. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.
  • 18. If the Hero you are sent after dresses entirely in black, he is even more dangerous than the Evil Overlord suspects; double all requisitions for men and firepower.
  • 19. Practice your "accidental" sword/gun dropping technique. It's the only thing that can save you when the hero is winning.

    II. Guidelines for Legion of Doom troops:


  • 1. Before performing guard duty, familiarize yourself with the sound of a tossed pebble, and learn to avoid being distracted by it.
  • 2. When performing guard duty, do not stare continually in one direction, but take a moment now and then to look around.
  • 3. When you are fighting intruders, do not fight them quietly, but yell "Intruder!" while you still have breath.
  • 4. When issued armor or uniforms that contrast with the service environment, respectfully inquire after more sensibly-colored attire.
  • 5. Get plenty of firearms practice.
  • 6. Don't attack the hero alone or in pairs. The Evil Overlord hired a million of you for a reason.
  • 7. Never be the first one to charge the hero.
  • 8. Exercise care in the abuse of oppressed peoples. Many farm implements make effective weapons in the hands of a skilled opponent. Some of those little old men can teach you a thing or two about hand-to-hand, too.

    III. Tips for the Evil Overlord's Wicked but Beautiful Daughter:


  • 1. Find out all those lovely little family secrets so that the Hero can never spring them on you.
  • 2. Do not fall in love with the Hero.
  • 3. If you do fall in love with the Hero, and decide to help him, do not declare your intentions to Daddy. Daddy will clap you in irons, pending your execution. The Hero will rescue you, but having to be rescued is demeaning.
  • 4. If the Hero takes you to his secret base, and once there tells all about his plans, smile sweetly, leave, and find another man; this Hero is obviously so stupid he will not be around for very long.
  • 5. If any of Daddy's Evil Henchmen try to make a move on you, at least maim them. While the encounter might be interesting, it would set a bad precedent.
  • 6. If you do fall in love with the Hero, and want him to love you in return, do not use a drug concocted by a wizened old lady living on the top of a mountain. If the hero is not blind, your natural charms will be sufficient to win him over. If he does not, or prefers the One True Love, then he obviously has rotten taste; find someone better.
  • 7. Do not wear dresses with high, fan-like collars. Keep your clothing to close-fitting, simple little numbers that allow you to turn your head to see what is behind you. If you have to wear a dress with such a collar, there is an arcane device called a "mirror" that allows you to see behind yourself.
  • 8. Have some engineers install a hidden exit from the room where Daddy imprisoned Mommy for the rest of her days after she displeased him.
  • 9. Do not mistreat the populace. Let Daddy be the one to make enemies of all the Heroes in the land.
  • 10. If you have siblings, do not trust them. They'll only take advantage of you. Of course if they're stupid enough to trust you, take advantage of them.
  • 11. If any of your siblings try to enlist your aid to overthrow Daddy, smile, promise to think it over, and then turn them in. They're either stupid (in which case the plot would certainly fail and you'll all get caught), setting you up (in which case not turning them in is a very bad idea), or they've turned Good (in which case life under the new regime would be boring).
  • 12. Laugh at all of the Sidekick's jokes, no matter how lame they are. That way when you pretend to fall for him he will be more easily fooled.
  • 13. Rather than simply being an attractive stage prop, make sure you know every detail of the running of the Evil Empire, so that if anything unpleasant happens to Daddy, you will be able to take over with minimal fuss. Then make sure that something unpleasant happens to Daddy.
  • 14. If you cannot decide between sleeping with the Hero and slowly roasting him alive, postpone dealing with him until you have clarified your emotions.


Go to the Universal Conspiracy Against Everything
Go to Evil Cults
Go to the Campus Crusade for Cthulhu
Note for the humor-impaired: the preceeding was satire. Got that?